After watching the Professional Programmers Panel video from GDC this year, one of the tips that stood out to me was to have a blog to keep track and show any progress of a game I'm working on. So here it is...
During the month of July I continued work on a game based on a class animation last semester. It's still very buggy and nowhere near the condition I wanted it to be at the end of July.
I wanted to see how much I could do in a month. My ideal goal for the month of July was to just create a simple skeleton of a side-scroller. The player would be able to animate, jump, collide with objects properly, and run from one end of the room to the other. I'm embarrassed to say I only got him to animate and jump. And those functions still don't work properly. And I'm pretty sure there's a memory leak somewhere. I'm still determined to complete this project. Mainly because I want to know how side-scrollers work and I want to see if I can take it further.
During the process of making this game, I was learning the new functions and features that HTML5 had to offer. Obviously, this is a huge step forward from HTML4. I especially dig the Canvas feature. I came across the video above and it's HTML5-based presentation slideshow.
At the same time, I was learning what Crafty had to offer and how I could utilize it's functions for my needs. Trying to figure out Crafty was tough at first. It's documentation didn't quite have the information I was seeking but I quickly got over that because I'd much rather get inside the actual Crafty code to know how it works. The problem with that process of learning is that it takes a lot longer than it should. I had the habit of testing out each function I discovered to make sure it worked the way I understand it would work. And if it didn't, figure out why. This process took most of the time I used to work on the game.
Before i knew it, it was the end of July and I promised myself I wouldn't work on it anymore during summer so I can focus on other things. I still plan to continue to work on this project soon. Making a game is fun. I just wish I was better at it. I wish I had spent more time and effort on it during the month of July. I hate myself for not being able to finish a simple side scroller in a month while there are others way better than me that can finish a game in 48 hours. I want to be like them.
Hopefully, this blog post can help provide tips/tricks/advice from others who read this.
TL;DR - I wanted to make a simple HTML5 side-scroller at the end of July. I didn't get to finish it but I'll be working with it more in the future. If you have any thoughts/help/advice/feedback let me know.